![]() ![]() Golaem 8 adds support for Maya viewport depth of field and fog features with Golaem characters display in order to enhance previsualization quality.Įnhancing Golaem Visual Feedback capabilities, Golaem 8 displays the behavior triggers status in real-time in the Behavior Editor. Depth of field and fog support in the viewport Thanks to the Mesh Drive display mode, Golaem characters are now renderable with any renderer. Artists can check the final look of their scenes before even rendering. Golaem features a new Mesh Drive display mode, generating real Maya geometry for all characters, including all deformations. ![]() ![]() This will help artists come even closer to the final look they desire for their crowd, which can always be controlled via the Golaem Layout shader overrides nodes. To make shading repartition more controllable for artists, shading diversity has been made controllable due to weight sliders similar to the ones used asset repartition. Artists will be able to validate the look of their crowd characters directly at simulation step, and use the Golaem Layout layers to override it if needed. Golaem 8 implements shading diversity for all characters, directly in the Maya viewport, while keeping the same performances. Maya and Viewport Previz improvements Visual diversity in the viewport To facilitate the use of Golaem into Unreal Engine, all characters from the Golaem Character Pack are available as ready-to-use Unreal Engine characters, complete with shaders diversity. The Golaem Blueprint nodes can be used to trigger events in the Golaem Simulation or to override placement or simulation parameters. The new Golaem Unreal Engine integration comes with Golaem Blueprint nodes, making it possible to create interactions between Golaem and Unreal Engine. This new workflow speeds up scene creations in Unreal Engine and makes it possible to use Golaem character simulation capabilities for interactive use. Golaem simulations can now be executed in real-time within Unreal Engine, reacting to player actions, or taking into account changes in the environment. ![]()
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